Make a 3D Portals Clone in Unity® and Blender from Scratch – Mammoth Interactive

Original price was: $500.00.Current price is: $66.00.

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Make a 3D Portals Clone in Unity® and Blender from Scratch – Mammoth Interactive

Original price was: $500.00.Current price is: $66.00.

Salepage: Click HEREArchive: https://archive.is/wip/7QuG5

Languages: English

In this course, you learn how to build a game using portals with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch.

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Make a 3D Portals Clone in Unity® and Blender from Scratch – Mammoth Interactive is a digital course. You can access to learn every time. We can make the most of our free time. Let combining study and work, or balance with daily life becomes much simpler at wecor.site!


In this course, you learn how to build a game using portals with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.

Why Unity®?

Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.

Why Blender?

Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.

Is this course for me?

Even if you’re not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they’re millionaires. You can do it, too.

This course is targeted towards anyone who wants to learn game development. Our primary target students are complete beginners. But if you already know how to use Unity® or Blender, you can still benefit from taking this course.

What programs do I need?

To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity® (for game set-up and coding). Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course. This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.

Course Curriculum

Let’s Make A Game

  • Download Blender and Unity3D
  • Gameplay!

01G. Introduction to Unity

  • 1.1. Downloading Unity (3:57)
  • 1.2. Unity Editor (13:32)
  • 1.3. Hello World (12:20)
  • 1.4. Variables (8:43)
  • 1.5. Methods (7:06)
  • 1.6. Loops (8:22)
  • 1.7. Positioning (11:56)

02G. First Person, Boxes

  • 2.1. Enabling First Person Mode (21:21)
  • 2.2. Adding a Box (4:06)
  • 2.3. Clicking Logic (7:45)
  • 2.4. Raycasts (9:21)
  • 2.5. Grabbing Class (5:56)
  • 2.6. Moving the Box (8:13)
  • 2.7. Adjustments and Prefabs (11:40)

03G. Buttons and Doors

  • 3.1. Designing a Button (6:42)
  • 3.2. Trigger Colliders (6:43)
  • 3.3. Pressure Identification (3:36)
  • 3.4. Button Animation (9:25)
  • 3.5. Button Color (5:35)
  • 3.6. Designing the Door (8:30)
  • 3.8. Connecting the Button and the Door (7:05)
  • 3.7. Opening The Door (8:21)
  • 3.9. Orb (10:51)

04G. Portals

  • 4.1. Portal Areas (8:52)
  • 4.2. Getting the Hit Points (8:46)
  • 4.3. Spawning Portals (16:47)
  • 4.4. Normals (6:21)
  • 4.5. Teleporting (6:12)
  • 4.6. Adjusting Teleporting Angles (6:33)
  • 4.7. Portal Rendering (9:44)

05G. Interface and Level Management

  • 5.1. Game Interface (27:10)
  • 5.2. Menu Scene (13:30)
  • 5.3. Starting Level 2 (7:31)
  • 5.4. Finishing Level 2 (6:29)
  • 5.5. Level Flow (11:41)

Introduction to Blender

  • Introduction to Blender (24:39)

06K. Portal Gun

  • 1. Gun (17:06)
  • 2. Gun Unwrapping (16:19)
  • 3. Portal Gun Base Colors (5:58)
  • 4. Portal Gun UV Saving (1:51)
  • 5. Portal Gun Texturing (16:21)
  • 6. Gun Texturing Continued (7:12)

07K. Props and Pieces

  • 1. Button (5:47)
  • 2. Button UV (5:29)
  • 3. Button Texturing (3:12)
  • 4. Button Crazybump (1:45)
  • 5. Cables (14:30)
  • 6. Cables Texturing (3:18)
  • 7. Cables Crazybump (2:40)
  • 8. Simple Block (6:32)

08K. Scene Pieces

  • 1. Walls (6:49)
  • 2. Walls and Floors UV (4:41)
  • 3. Walls and Floors Exporting (3:53)
  • 4. Floor and Wall Normal and Specular Mapping (5:41)
  • 5. Floor Texturing (4:36)
  • 6. Wall Texturing (4:32)
  • 7. Doors (18:20)
  • 8. Door UV Wrapping (4:39)
  • 9. Door Exporting (2:29)
  • 10. Door Textured (10:47)
  • 11. Door Unwrap Fixing (3:56)
  • 12. Door Normals and Unity Assembly (6:13)
  • 13. Unity Wall Texturing (3:55)
  • 14. Unity Floor Texturing (8:55)

09G. Integrating Art

  • 9.1. New Box (5:10)
  • 9.2. New Button (4:16)
  • 9.3. New Wires (9:24)
  • 9.4. New Doors (11:21)
  • 9.5. New Walls (8:29)
  • 9.6. New Floor and Ceiling (6:35)
  • 9.7. Updating Level 2 (5:55)
  • 9.8. Portal Gun (3:18)
  • 9.9. Project Cleanup (1:14)
  • 9.10. Adjusting Wall and Floor Materials (6:24)
  • 9.11. Materials for the Door (2:37)
  • 9.12. Button and Cable Materials (2:07)
  • 9.13. Portal Gun and Final Touches (4:10)
  • 9.14. Challenge Time! (3:03)

10. Source Code and Assets

  • Source Code and Assets

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